Left 4 Dead: Awesome Co-op - Horrible Everything Else

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Left 4 Dead At this very moment thousands of ignorant little Valve slaves are flocking to pick up the newest zombie horror game to hit the market--Left 4 Dead. Little do they know that they are about to get home and promptly shout a blood curdling WTF after playing the first chapter of the game. I'm not even going to try and fluff around the edges with this one. It sucks, it's boring, it's repetitive, it looks six years out of date, and it's little more than a bunch of multiplayer maps that can be played in single player. In fact, that's the game's only redeeming quality whatsoever. I'm not going to lie, I had huge expectations for this game, but the reality is a complete joke.

Yesterday like many other slaves to the market, I trudged over to the local Gamestop to pick up my reserved copy of Left 4 Dead. On the way home I was extremely pumped... partially from my recent Fallout 3 high, but also because I knew this was going to be some quality zombie killing action. Holy shit, was I completely wrong! After an hour I was already itching to turn the game off and after two I completely stopped taking the game seriously and started to just wander into zombies in order to let my teammates save me for fun.

First off, this is not the game you thought it was. This isn't a Resident Evil zombie game, or even a classic survival horror like Dead Space (a fucking gem of a game I must add). This is Painkiller with zombies. YES, it's that simple. Actually, it's worse. I liked Painkiller! It was a game that didn't advertise anything more than stupid fun killing hordes of enemies with weird, yet fucking cool weapons... not too mention the largest boss fights you've ever seen! Instead, Left 4 Dead is a pointless "get from point A to point B" game, with no variation, no story (I mean it. They actually leave the story out!), stupid weapons, and no fucking point. You are essentially dropped into a random city scene with three teammates, a stupidly limited selection of weapons, the ability to carry only one med pack, and the simple task of getting to the end of the level. THAT'S IT. No dialog, no story, no point.. hell, I don't even know why they name the team members! When one dies they just reappear around the corner as a "new" person, but with the same name and model of course. Fucking stupid.

As far as the enemies go, there are about ten different models that they just throw at you constantly and they are all the same grey washed out color with absolutely no AI other than to run the fuck at you... and when I say throw at you I mean it. Maybe one of the only redeeming points of the game is how they have the ability to spawn literally hundreds of running zombies at you. I'll give them some cool points for that, but it becomes fucking old quick. That's about the whole game. Walk around corner, shoot, have zombies run at you, kill, walk some more. Not in a classic FPS way... this is more simplistic. The level maps are retardedly simplistic and small, the enemies are in every room and every space just standing there, and there is no "scare" element to it whatsoever. Honestly, the game is just bland with no climax and no spooky "OMG zombies! element.

What about the weapons? Yeah lots more suck ahead. There's your basic pistol, rifle, shotgun, automatic, etc. that each carry a ridiculous amount of ammo. Nothing out of the ordinary and all shoot perfectly and accurately. There are also random piles of unlimited ammo laying around in convenient areas. Oh... and you can only hold one weapon at a time. Whoops! *sigh* this game completely killed any Valve buzz I had and makes me hate the pointlessness of multiplayer games now.

...speaking of Multiplayer, this game is a multiplayer game with a single player option. That's as simple as it gets. No saves, no story progression. Nothing. In fact you can play any map at anytime right from the beginning. Stupid AND boring. It makes the game so pointless. After the 1000th zombie I killed I realized there was no fucking point and just turned the game off. Each of the "chapters" are nothing more than a different area that you have to make it to rescue... that's as complicated as it gets.

One last thing thing, the graphics SUCK. Yes they do, I don't care what you think. It's the Source engine which looked great for Half-Life 2, but some how they actually managed to make it worse. No HDR, a shit ton of low-res textures, of and the fact that everything has the polygon count of a circa 2003 game. Maybe this was necessary to propagate such huge numbers of "the horde", but it makes the game simply looks retarded and cartoony. Especially the fact that you can see through walls apparently and watch wherever your team members are. Not to mention that fact that your characters seem to float and jump and fly wherever they need to be. There is no immersion or scary horror elements. I guess they figured that they would throw a bunch of blood around and everything would be amazing.

So, at this point I'm wondering "holy shit, why even release a game like this?" I'm guessing it's for the multiplayer co-op. Supposedly the multiplayer element is huge. *shrug* You can create the scene, play as the zombies, or be part of the team and have to work as a group. Very cool ideas, and I'm sure they work fine, but as for a single player game... What's the point? They should have never created a single player game out of this and focused completely on a Team Fortress type of game. It probably is the second coming of multiplayer games, but I fucking hate the thing to no end in single player mode. Fuck this game. I'm done.

Comments

Men i can't agree more whit

Men i can't agree more whit you.
I whaited years for this game.
Having huge spectations.
And now valve trow this shit in my face.
The graffics are horrible.
Theres no ambient.
Don't scare a little.
Plain boring.

Is like trow money on a fire pit.

Wow its so easy to take your

Wow its so easy to take your opinion seriously with all of your misspellings.

Wow, it's easy to criticize

Wow, it's easy to criticize someone who doesn't speak English as a first language.

I don't agree at all. It

I don't agree at all. It seems to me you hated this game BEFORE actually playing it and now your throwing as much arguments to kill it, and I believe that some of them are almost invented (not saying that you made them along, just that you may have become sometimes blinded by your hate toward the game).

"You are essentially dropped into a random city scene", "a pointless get from point A to point B game" => That's not true, each of the scenarios are really accurate "zombie genre" scenarios. For example in "No Mercy" you always see the hospital roof, it's clear from the beginning that you have to go there, even if you did not listen to the helicopter's guy shouting to go there at the beginning. On the contrary, the level design looked to me very carefully done, and logical in the player's point of view. Again in the hospital's scenario, not all the hospital looks the same, you pass through very different areas while making your way to the roof. At one moment you clearly are in what is maybe the zone where all began (rooms with "no cross lines", and "infected area" posts). And at the end you have the areas near the rooftop, which were clearly construction zones left to abandon...

"Each of the chapters are nothing more than a different area that you have to make it to rescue" => see above.

"No HDR": I think there is HDR / bloom effects (see the car lights for example), but if you think that a game needs to have HDR everywhere to have cool graphics, ...

"ten different models that they just throw at you constantly" => there are many more than just 10 different models, and it's not "constantly" at all.

"Graphic SUCKS": You need to change your glasses, mate ;-) This game has the best character animation I saw in any game I played so far. And the effects really add to the "horror look" of this game. But maybe you would have preferred it to play well only super-high graphics configurations, even to the point to be unplayable to 95% of players ?

And I wonder why you did not write anything of the fact that the game is changing every time you play it, but I suppose it contradicted your "this game SUCKS" approach, so you just forgot this ;-)

Obviously the game is

Obviously the game is controversial and some like it better than others, but I definitely have to disagree that the game changes every time you play it. I'm sorry, but zombies randomly spawning in different rooms does not equal "a new gameplay experience" for me. It's still the same get from point A to point B in every scenerio with the only variation being which zombies show up where and in what numbers. Cool if you're twelve years old and looking for infinite zombie kills, but quite boring after a few runs through. "OMG they spawned behind the dumpster this time instead of the car!" or "OMG the smoker came from behind me instead of in front of me!". Meh. Not interesting or exciting.

Get from point A to B, no

Get from point A to B, no shit, what the fuck else would a zombie survival game be about if not get from point a to b, I mean thats like the basis for a lot of zombie movies to... the game isn't emphasizing any type of plot, dialogue, or character development, its just a multiplayer survival game you play with your friends, and to survive obviously you have to get to point B. The zombies don't randomly spawn really, apparently they have an AI director that evaluates your survival rate based on how many players there are and types of weapons. and the main argument about single player sucking is just ridiculous, who the fuck plays this game on single player anyway, its obviously meant for 4 different humans playing, and i guess hes right about single player being redundant but don't base the entire game off of its single player thats fucking stupid. I don't think the game is groundbreaking or anything and they could've of added some things to make it alot better but i think it deserves more credit, atleast i enjoy it.

I agree with everything you

I agree with everything you just said. I hope this guy is not serious about what he types because it's all complete bullshit. If you want advice on buying a game, ask me, not this dude. He pummels games that don't deserve it. Point blank. You want to talk to me on on one send me a message at scarfacedaio@yahoo.com.

Wrong! =] It is funny how you

Wrong! =]

It is funny how you focus on only the single player aspect of the game. That is NOT what the game is about. The game is about working as a team, usually with your friends, to avoid death. You can become incapacitated by many zombies, which means that you can't get back up until someone comes over there and helps you. If you are all killed or knocked down, then you're screwed. This really forces you and your team to work together as much as possible, and the word co-op has never had a better meaning.

I've gotten all of this from playing the very shot Xbox 360 Demo, and I have played that demo multiple times for hours on end. And I only play with my friends.

Many people are pissed off at the AI of the zombies in the game, claiming that it is not good enough for them. I don't know if you know this, but "AI" stands for "Artificial Intelligence." Butt what you are forgetting is:
One OBVIOUS symptoms of being a zombie is complete INSANITY. If the zombies could have conversations over tea and biscuits, or put on their glasses and read the paper before work at the nearest coffee house, then it wouldn't be much of a zombie game, would it?

Next time you review a game, don't base it off of your previous exectations. And please, play the game the way it was intended to be palyed (CO-OP) before you go complaining about things that were intended to be the way you are.

Overall: Don't bitch about things you can't understand.

I totally agree that I'm

I totally agree that I'm biased and a ranting fool, but the point of the bitch *was* the single player... hence the title. If you read my complaints you'd see that I point out that the game has awesome multiplayer co-op potential, but fails as a single player game. I never said it was a shitty multiplayer game, in fact, it's probably one of the best this year, but considering it as a GAME OF THE YEAR like some sites have claimed is totally overlooking the fact that the single player campaigns blows. On the other hand, trying to justify a good review based solely off of multiplayer would be biased and bullshit as well. So I stand with my original conclusion: If you're looking for a good single player experience Left 4 Dead fails across the board. If you're into multiplayer it's probably a lot more fun.

I dont think you get it. Left

I dont think you get it. Left 4 dead is meant to be an online game you play with your friends, hence left "4" dead. Its not meant to be played alone, just like socom confrontation isnt. They just put in the single player to sell it to people who have no gold membership. Dont be so hard on the game. I played it and it rocks. I like how the players cry when their friend has died. These kind of small details add to the fun factor of a game. Just because it doesn't have gears of war graphics doesnt make them bad. I think your rant is worth a rant of its own. And same with the Far Cry 2 rant. that game was genuinely good. No mention at all of the superb map editor or the realistic fire effects, the cool map system, etc. I agree it takes too long to travel, a quick travel system would be great. However, I think you are wrong on many levels.

Yea the game developers

Yea the game developers weren't emphasizing the single player aspect of this game when they made it and i think you know that already, also anyone who is looking for a good single player experience and goes out to buy left 4 dead to fulfill that is a fucking retard. complaining about the single player aspect of a game that shouldn't and wasn't meant to be played solo anyway is stupid, it would be like saying counter strike source isn't as good because the single player is bad. I think the multiplayer is good enough for people to overlook the singleplayer, especially when they actually TRY IT OUT.

Another disappointed player

Another disappointed player with Left 4 Dead (360). Throughout the game I can't shake the feeling that this is a bolt on mod for HL2, yet I can't believe they are charging premium money for this title.

Graphically overall this game is ugly and lacking in most places. The textures and buildings look overly simplistic. The effects are sub standard (i.e. the fire from the molotov cocktail looks worse than many 5 year old titles). The weapons are limited and frankly dull. Furthermore, why do I still feel that I am skating around on an ice rink? The movement is truly horrible and they need to take a leaf from the book of the newer titles.

Most surprising to me was the level upon which it lacks creativity on the part of the developers. They just don't seem to have put much thought into truly epic memorable scenarios. Really, just throwing tens of zombies at you isn't going to cut it. If anyone has played the Resident Evil 5 'Japanese' demo then you will know exactly what I am talking about... now there is a co-op zombie game that is thinking of scenarios 'out of the box'. I won't spoil it for anyone but I will say that you are definitely in for a real treat – that is *exactly* how it should be done. Go play it and then see what you think...

OK, so if you are looking for a quality alternative, polished co-op experience then GoW2 campaign and horde modes are a lot of fun. Sadly, L4D looks plain amateur in comparison. To put it bluntly games have really moved on from this sort of level in terms of visuals and depth of gameplay in the last 2 or 3 years.

But what's that? I hear someone shouting that this didn't have anywhere near the dev budget of GoW2? Well, that still doesn't excuse the fact that they are charging gamers more or less the same for both titles. This is essentially what it boils down to, *Value-for-money*. This is where it is lacking.

Before anyone claims that this is all about the multiplayer replay, there's no point in playing the same scenarios over and over again with buddies if they are essentially poor in the first instance. The sooner this ends up in the budget bin the better as that's where it belongs. Any discerning gamers *really* should expect more from premium titles. But that's just my opinion...and you know what they say about opinions...

Happy New Year one and all.

The game in single player

The game in single player sucks, don't care if it's meant to be a multiplayer game, after like an hour of playing it I personally became bored and just ran around aimlessly meleeing zombies with my health pack, or propane tank, or just random shit that I could pick up, (painpills) ect... I wish I could pick up one of those shitty ass dell computers and beat zombies faces in with it, or a bleach bottle or something, it becomes repetitive and I don't think any man has the force with a healthpack to battle back a horde of zombies like the characters in this game do. I mean I'll beat the fuck outta a tank on expert with a health pack it's totally unrealistic and I can't wait for zombies to come to life and people try this shit in real life blah blah blah lame I'm not making sense. Woo

From my experience a game is

From my experience a game is either really good single player and not so good multiplayer or the other way around. This game is clearly a great multiplayer game. As stated by other before it is designed for teamwork especially when playing 4 vs 4 players where the zombies are also real life players.

If however you are wanting to play this game on your own with the other 3 survivors as AI's then yes that is going to be crap. This is not Halflife 2 this is Left for Dead. The storyline is to survive and the best way to do that is with your friends.

The End.

FUCK YOU, YOU IGNORANT, UNDER

FUCK YOU, YOU IGNORANT, UNDER EDUCATED, UN-IMAGINATIVE IDIOT. Its a game that doesn't need a story, its a game that your supposed to enjoy as a social experience and not take seriously.

I LOL'D

I LOL'D

Hi. I love TF2, so I thought

Hi. I love TF2, so I thought valve might make another good multiplayer game. The game has mediocre graphics; I agree. I also don't mind so much. What I do hate about the game is that the single player game has friendly bots, so it's not really a single player game. And the multiplayer game has hundreds of enemy bots, so it's not really a multiplayer game. I don't want to start a game to have all my friendlies doing all the work for me. I tested the single player game (albeit on easy) and I beat the campaign without firing one bullet. My friendlies killed all the zombies for me. And as for the multiplayer game, I want to play against real people! I don't want to have to shoot my way through hundreds of bots just for the opportunity to fight against a real human for a few seconds. And that's another thing... playing as a zombie feels completely helpless. People with guns fighting against people with melee-only plus a few attacks that feel sluggish? That's really fair. This game does not engage me at all. I consider it a shooter for people who hate shooters.

Agree with OP, on most

Agree with OP, on most things. I actually thought the map quality was good, but the layout was dull. For a game claiming to have replay value, having the path exactly the same, every FUCKING time is hilarious. I've built maps for HL1 - yes, HALF-LIFE 1 - with randomized paths. For example: The first time you play Map A, the road is blocked by an overturned semi truck and you have to go through the sewer. The second time you play Map A, the sewer lid is closed but the road is cleared and you have to go down the road instead. Really damn simple to do, and by having lots of forks, they could've added a little bit of randomness and dealt with a little of the repetitiveness.

Having the molotovs and pills etc able to be in different places is a nice TOUCH, but doesn't quite qualify as good replay value in my book. The hordes spawn in at practically the same time and the same areas, and the special infected in campaign always spawn in the same places. Go run Death Toll: Map 4. You're up in the church tower. Exit. I guarantee you the trio (boomer/hunter/smoker) will spawn to your left, behind the buses. Go run Dead Air: Finale. Go to the end of the catwalk and let your teammates go ahead. Sidestep a little, as if you're going to drop down, but don't. Oops! The trio spawned behind you on the catwalk, which is IMPOSSIBLE, since that means they came from the fucking safe room. Run Dead Air: Map 2. Find the place where you're indoors, and you walk out a window over some planks, leading inside another building. Before the planks, there is a 5x5 tiny bathroom. After the planks there are two bathrooms. There are no vents or alternate entrances (holes in ceiling) to the bathrooms. Advance a bit, I guarantee you a horde will magically spawn from one of those three bathrooms, even though - THAT'S IMPOSSIBLE.

Zombies aren't MAGIC. They don't teleport in out of nowhere. That's not exciting, that's insulting that Valve thinks it's players will be fooled by shit like that - enemies spawning directly around the corner.

Another thing is the "conversations" in Left 4 Dead. They are completely unrealistic and obviously aimed at kids. Corny jokes, fart jokes, hell, even Oscar the grouch conversations! Gee, Francis, do you hate EVERYTHING? Golly! I might've thought that was funny when I was six. What's it doing in a rated M game?

If you haven't noticed any of this by now, then Left 4 Dead is probably for you.

BTW - Completely disregard how stupidly easy it is for one player to intentionally or unintentionally ruin a campaign or versus round.

Sure, the game can be fun when playing with your friends, as long as you don't play it for over an hour. But you can have fun doing anything with your friends, so that's kind of immaterial.

Agreed, L4D is lame. It's not

Agreed, L4D is lame. It's not the graphics: I can deal with outdated graphics. It's not the AI: they're zombies- I get it. It's not the lack of weapons selection: ok maybe that's part of it... a small part.

It's the complete and utter pointlessness of it all.

OK zombie killing is fun. For about a day.

Anyone who continues to play this game hour after hour, day after day needs a fucking life. It's marginally fun for in small doses..

...but then again so is minesweeper.

I definitely don't agree.

I definitely don't agree. Before I even played Left 4 Dead, I had the same opinion as you. I thought how can anyone pay full price for what is just another Half Life mod? I avoided it pretty much until there was a steam sale and I bought it from sheer curiosity.

However almost immediately I noticed the high production values, from the seriously spooky music and horrifying sounds, to the haunting lighting and devilish map layouts. The tension is high paced at all times, you can never really rest for a moment. The zombies keep coming, the survivors keep running and the bullets don't stop flying. The spoken dialog is always useful in knowing whats going on and you pick up little details about the characters as you play.

I feel this game has more realism than Bioshock, which totally ruined its lovely 50's feel with magical plasmids and shallow hacking minigames that were crucial to progress. Of course its not going to be 100% realistic, but thats what all those copy paste modern shooters are for. The horror movie feel is great and made all the better with film grain, level set pieces and big scary moments like when the tank shows up or a boomer spits on everyone.

When playing Versus, I genuinely feel evil plotting the demise of the survivors with my fellow infected team, taking advantage of the terrain where survivors fear to tread. Watching your hunter ripping into a survivor is sure nasty especially picking off the weak and those who fall behind. Its not often you get the chance to feel evil in a multiplayer game, so this is pretty unique to L4D.

Maybe I just have a hankering for the games of old which would just throw you into the thick of the gameplay and force you to learn fast on the fly. I agree it has an "arcade" feel to it like Painkiller or Quake 3,with so few weapons to master and few abilities to use, plus it never takes itself too seriously. However, there's a lot more going on behind the scenes than is first apparent, like the director manipulating the number of enemies you face and random spawns that help/hinder. You really don't see much variety in most FPS these days so even a little bit of randomisation is great. L4D2 and L4D are some of the most played games on steam so I'm sure it's not just me who's addicted!

I lol'd. "However almost

I lol'd.

"However almost immediately I noticed the high production values, from the seriously spooky music and horrifying sounds, to the haunting lighting and devilish map layouts."

Don't forget the absolutely spine-chilling HUD and the blood-curdling item placement! Working on your adjectives? Try "superfluous"?

The music is OK but bland. It's not scary, for sure. Play Silent Hill 1 for some honestly scary background music.

No, the tension is not high because there is never a calm moment. This is bad. For things to be scary, you NEED moments of calm, to let the suspense build up in the player/viewer, who is thinking of what might happen next. Play Resident Evil 1/2 and notice that there AREN'T zombies standing stupidly around everywhere. In Left 4 Dead, you always know what will happen next. There will be zombies standing around. Some might hit you. Ooh. The tank idea is OK, but it's pretty boring when you learn you can just outrun them. The tank also never surprises you because you can hear him grunting from far away and you get a musical cue/warning when he's triggered. Helpful, sure. Scary? No, unless maybe you didn't hear him beforehand and turned the corner and he was right in your face. The special infected all spawn at once or all near the same time. That's predictable and boring. The hordes spawn in pretty much the same 2-3 minute intervals, and many times they teleport in from dead end rooms where there's no possible way a horde could've been hiding or broken into.

The spoken dialogue is garbage. It's just jokes aimed at kids, with swear words. Like, target audience: 10-12 year olds who think it's cool to watch PG-13 movies and 13-17 year olds who think it's cool to watch R rated movies. Check out the R rated movie "Shoot 'Em Up". It has excessive violence, hence the R rating, but it's NOT mature and is blatantly designed for teens who would think that kind of thing would be cool. L4D? Same concept.

BioShock doesn't try to be realistic so your comparison is horrible, and also hair-raising!

That "evil" feeling you feel when playing versus is the same feeling people get from trolling/griefing, sorry to tell you. This is why trolls/griefers will grief when playing survivors, yet when it's their turn to play infected, they'll play 'normally'. Either way, you are preventing others from playing, basically, so "ROFL". Same thing. Unique idea, yes, horrible and not balanced in practice. Want proof? Ever heard of the word "Ragequit" BEFORE Left 4 Dead? I rest my case.

Old games? I like old games. In fact, some of the best co-op is found in games that were mainly designed for single player. Unreal 1, Hexen 2, and System Shock 2 for example. This one just fails hard. It's boring/repetitive, not scary, and imbalanced. Whee.

When you first say that it's

When you first say that it's not scary enough, you don't realize that it's not intended to make you shit your pants. They never intended it to be that scary and the music, sound, and level design were only intended to create the kind of atmosphere that you might see in a zombie movie.

Also you say that the zombies stand stupidly around, well yeah they would do that if they haven't seen you yet. Becoming a zombie doesn't give you incredibly sensitive hearing or the ability to see through walls, they aren't going to be waiting for you around the next corner.

Have you played it on harder difficulties than easy? What I'm noticing is that you seem to have no trouble WHATSOEVER when you're playing and that it's too easy. I guess it would be though considering that's the only mode you play it on.

Just because you want to hear the word Fuck every minute doesn't mean that other people will. You said that the dialogue is garbage because "it's just jokes aimed at kids, with swear words." It seems as if you're judging the game on how much language it has. The game was aimed for most audiences but they likely kept the language down so that it wouldn't sway a parent's decision if their child was going to buy the game.

Some of you say that the AI and graphics sucked. Well consider this: 1. In the game there are large numbers of NPCs with some of the most complex Pathfinding AI's out there.
2. The number zombies in the screen at a time and that the models or textures don't look blocky or extremely low-res even with large numbers of them.
3. The Survivors have fairly hi-res models and textures and the animations on both them and the zombies look good.
4. I've used the console to turn up the number of zombies in a horde to over 300 yet it still ran well with hundreds of zombies on the screen at a time, yet is was incredibly difficult to play with that many zombies for those of you that say there are too few zombies.

Finally there's you folks that loved TF2 but were disappointed with L4D. The graphics are BETTER in L4D. It's the ART DIRECTION that's what makes TF2 look so unique. You are confusing art style with graphics which to me is kinda sad. Anyways I hope my ranting has gotten through to some of you. Have a nice day.

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