I don't agree at all. It seems to me you hated this game BEFORE actually playing it and now your throwing as much arguments to kill it, and I believe that some of them are almost invented (not saying that you made them along, just that you may have become sometimes blinded by your hate toward the game).
"You are essentially dropped into a random city scene", "a pointless get from point A to point B game" => That's not true, each of the scenarios are really accurate "zombie genre" scenarios. For example in "No Mercy" you always see the hospital roof, it's clear from the beginning that you have to go there, even if you did not listen to the helicopter's guy shouting to go there at the beginning. On the contrary, the level design looked to me very carefully done, and logical in the player's point of view. Again in the hospital's scenario, not all the hospital looks the same, you pass through very different areas while making your way to the roof. At one moment you clearly are in what is maybe the zone where all began (rooms with "no cross lines", and "infected area" posts). And at the end you have the areas near the rooftop, which were clearly construction zones left to abandon...
"Each of the chapters are nothing more than a different area that you have to make it to rescue" => see above.
"No HDR": I think there is HDR / bloom effects (see the car lights for example), but if you think that a game needs to have HDR everywhere to have cool graphics, ...
"ten different models that they just throw at you constantly" => there are many more than just 10 different models, and it's not "constantly" at all.
"Graphic SUCKS": You need to change your glasses, mate ;-) This game has the best character animation I saw in any game I played so far. And the effects really add to the "horror look" of this game. But maybe you would have preferred it to play well only super-high graphics configurations, even to the point to be unplayable to 95% of players ?
And I wonder why you did not write anything of the fact that the game is changing every time you play it, but I suppose it contradicted your "this game SUCKS" approach, so you just forgot this ;-)
I don't agree at all. It
I don't agree at all. It seems to me you hated this game BEFORE actually playing it and now your throwing as much arguments to kill it, and I believe that some of them are almost invented (not saying that you made them along, just that you may have become sometimes blinded by your hate toward the game).
"You are essentially dropped into a random city scene", "a pointless get from point A to point B game" => That's not true, each of the scenarios are really accurate "zombie genre" scenarios. For example in "No Mercy" you always see the hospital roof, it's clear from the beginning that you have to go there, even if you did not listen to the helicopter's guy shouting to go there at the beginning. On the contrary, the level design looked to me very carefully done, and logical in the player's point of view. Again in the hospital's scenario, not all the hospital looks the same, you pass through very different areas while making your way to the roof. At one moment you clearly are in what is maybe the zone where all began (rooms with "no cross lines", and "infected area" posts). And at the end you have the areas near the rooftop, which were clearly construction zones left to abandon...
"Each of the chapters are nothing more than a different area that you have to make it to rescue" => see above.
"No HDR": I think there is HDR / bloom effects (see the car lights for example), but if you think that a game needs to have HDR everywhere to have cool graphics, ...
"ten different models that they just throw at you constantly" => there are many more than just 10 different models, and it's not "constantly" at all.
"Graphic SUCKS": You need to change your glasses, mate ;-) This game has the best character animation I saw in any game I played so far. And the effects really add to the "horror look" of this game. But maybe you would have preferred it to play well only super-high graphics configurations, even to the point to be unplayable to 95% of players ?
And I wonder why you did not write anything of the fact that the game is changing every time you play it, but I suppose it contradicted your "this game SUCKS" approach, so you just forgot this ;-)